Join CLEVR and the Cleveland Chapter of the VR/AR Association in the Brewery Room at Goldhorn Brewery as Jim Kosem of Halfman Research & Design presents Landscapes of (Re)Conquest, a journey though the history of the Iberian Peninsula from 711 - 1492 linking to local wine and food tourism through augmented reality and storytelling.
CLEVR is honored to be a Silver Sponsor for the Cleveland International Film Festival Perspectives Exhibit now in it its third year. We will be helping to showcase immersive media, virtual reality films, digital holography and beyond.
CLEVR and the Cleveland Chapter of the VR/AR Association sponsored the Cleveland 2018 Global Game Jam put on by the Cleveland Game Developers at office space generously provided by local Highland Heights, Ohio business incubator LaunchHouse.
RazorEdge, the VR/AR Association Cleveland Chapter and CLEVR hosted Kent State University's College of Architecture and Environmental Design professor David Jurca and his graduate students for an Virtual & Augmented Reality mini expo at our Midtown Cleveland Offices at the Agora.
CLEVR joins the amazing Weapons of Mass Creation Festival this year. Technology will mingle with art in the "Rebellion Room," an immersive space that allows attendees to experiment with augmented and virtual reality, including the Google Tilt Brush.
Join CLEVR @ Leandog’s unique lakefront office where visionary Jon Stahl will present The Cleveland SkyLift, an aerial cable car system that will connect Clevelanders with our lakefront and parks, while providing a cutting-edge digital experience that will change the way we enjoy our city
Youngstown, Ohio based Enyx Studios comes to Cleveland to demo their Virtual Reality game entitled "A Haunting - Witching Hour". The Enyx team is close to wrapping up development and are offering an exclusive HANDS ON look behind the curtain at this groundbreaking game that will be available on Oculus Touch, HTC VIve and Playstation VR.
Ross Bochnek joins CLEVR Community for some lively discussion on the core aspects of tech wearables that Augmented/Mixed/Virtual Reality developers still need to consider, such as privacy and intuitive/natural interface design.
The Cleveland Institute of Arts’ annual Spring Show is an opportunity to check out some of the animation, illustration and game design work coming out of Cleveland, Ohio. This event brings in many employers, guest speakers and artists from all over the country (and Canada) to scout talent, inspire students and share ideas.
Both events are free and open to the public. Animation and Illustration will be in room 410 and Game Design will be in room 327.